The Bright Hall Card

The Bright Hall card in the Backrooms Trading Card Game introduces players to an unnaturally lit corridor within the Backrooms, where the glare is blindingly intense. This luminescent anomaly within the generally dim Backrooms forces wanderers to adapt or endure significant sanity costs. The card emphasizes the importance of particular items like Master Goggles or a Jar O'Dark to navigate the blinding brightness safely, collect the card count score, and avoid a decrease in sanity. However, braving the glare without these aids will still allow progression, but with significant mental toll and no reward, reinforcing that survival in the Backrooms often comes at a high cost. The Bright Hall card offers a unique twist to the gameplay, challenging players to balance their resources, risk, and rewards.

Bright light is injurious to those who see nothing --Prudentius