ntti://monitorentity ID:nercoblaunk7702.042.444 port.open▁
ENTRY: 6394655
First entry: office has been compromised!
ok...Looks good...
oops... mic pick that up...
Hello, this is Mr. Freeman.
As the title of this entry states, the office I had secured in a secluded location has been compromised. It appears the intent was pure destruction—nothing was taken, just destroyed. It could have been a random Hound, but the Death Moth Jelly was destroyed, not eaten. I’ll have to investigate further, but to the point.
Through a tedious method of acquiring a defeated Monitor Entity with random access to Earth’s internet, I am able to post here.
As of now, I have my standard long scouting supplies. I will attempt to set up an HQ nearby as this accessed Monitor could be compromised. I also have my notebook and pen to sketch images down, though please keep in mind I am no artist. The data is what’s important. The Clocksmith is always patrolling for parts.
Again, I digress… I will use this accessed page as a repository for data gathered on Backrooms reality. I have been unsuccessful in securing data here in the Backrooms, but perhaps it can last here. When I can, I will add comments and insights. Some of the connections I have made require knowledge of the Backrooms to understand, and to un-understand. There is a history here, a reflection of our own history. It’s a play, a ballet, a symphony beautifully distorted into… into… I digress.
I need rest. It’s been a very eventful day. Old tricks are the best tricks… I have survived for… fifty… yes, no more than 50 now? I can’t continue. Shrooms, I need more shrooms, variety… options…
(Mr. Freeman’s transmission ends abruptly.)
ENTRY: 6394656
I’ve made a troubling discovery—someone has been in my office. It seems a Wanderer might have equipped themselves with some of my items and possibly heard my messages. Interestingly, I found a smartphone that likely belongs to this person, who may have unwittingly led the Faceling to my office, resulting in its destruction.
While examining the area, I noticed Grawlix lurking around the corner. It doesn’t seem to want to communicate with me right now. This is both curious and concerning.
We have an active Wanderer. The Conductor must be excited if this one has lasted long enough to supply themselves. This development is both intriguing and dangerous. I must gather more data.
I will continue my observations and try to piece together what has happened. If this Wanderer saved some data, it might prove invaluable. I need to understand how they managed to find my office and what they have taken.
The clock is ticking, and the Clocksmith is always patrolling for parts. I must remain vigilant and continue to document everything I can. This new twist in the story of the Backrooms is something I didn’t anticipate, but it could be the key to unlocking more of its secrets.
(Mr. Freeman’s transmission ends abruptly.)
ENTRY: 6394657
I want to take a moment to explain how I’ve survived the Backrooms for so long. It all derives from a concept I’ve concluded: the Backrooms slowly change people, animals, and things into entities. At what point the Backrooms deemed me an entity is unknown to me, but what is known is that my existence here is by design.
At first, I no-clipped into the Backrooms like any other Wanderer. I was tested and survived, eventually escaping back to our reality. But my curiosity got the better of me. I wanted to know what this reality was, and I found my way back. Now, my obsession has given me a peculiar kind of protection.
Some entities ignore me entirely. The Conductor finds me annoying and a pest, while the Clocksmith seems to want to recruit me into his grand design to control the Backrooms. These interactions have granted me a unique perspective and a degree of safety that most Wanderers do not enjoy.
I don’t know why the Backrooms are guiding me, but I will take every advantage I can. There’s a deeper purpose to my presence here, and I intend to uncover it, no matter the cost. Each day brings new challenges and discoveries, and I remain ever vigilant, documenting every detail.
The journey continues, and so does my pursuit of understanding the enigmatic nature of the Backrooms.
(Mr. Freeman’s transmission ends abruptly.)
ENTRY: 6394658
The Monitors are entities of devious designs. I can only guess by their retro aesthetics that most of the Monitors entered Backrooms reality from the late 60’s to the early 80’s. The Monitors (depending on their design era) will hypnotize their Wanderer victims with relevant images tailored specifically for them. Be it DOS patterns or early sprite fractal patterns, the Monitors know how to captivate and control.
Some of the more advanced Monitors can take up an entire room, configuring themselves into intricate machines that construct traps of holograms and voice-mimicking audio. All the data they need is embedded in Backrooms, always reading you, deciding what to do with you, how to play or change you. Monitors feed on data and only receive it when a Wanderer is present in the Backrooms to fire up its senses.
As for Monitors and their links to the Earth’s internet, I believe deeper within the Backrooms are more complex Monitors that may have access to modern data. This allows the Backrooms to stay updated on humanity and its technology. There is a connection between Earth and the Backrooms’ level development. My accessed Monitor is my only means to leave details on Earth. More will come.
I find myself back in an empty room with a false stairwell, very quiet. Learning to sleep with one eye open is a good trick in movies, but here, I do it to see and rest, to see what happens. They know I watch, I record. The Sighton, that multi-eye monkey, ran from me. His secrets will have to wait.
I gather more insight to give information on the Clocksmith. His Order may take over if the Conductor doesn’t find a way. The Clocksmith is always patrolling, growing, making, tinkering, plotting—creating a false sense of time that Earth is bound by here. Why would the Backrooms make him an entity? Who are these Shoguns of the Backrooms Levels that decide such fates?
More questions than answers, but I will keep observing, keep recording. Every piece of data is a step closer to understanding.
(Mr. Freeman’s transmission ends abruptly.)
ENTRY: 6394659
I’ve found something extraordinary: a cruise ship that has no-clipped into the Backrooms. It’s an eerie sight, a vessel seemingly from the 90s era, resting perfectly upright in a room with the familiar yellow wallpaper and chevrons, and a red, moldy carpet. There’s no creaking or popping, no sound of metal expanding or contracting—just an unsettling stillness. It sits as if placed in this room, the ceiling close like the top of a box, and accessible only through a door-sized corner turn in the hallway. A sliver of an opening any Wanderer running would easily miss.
I’ve decided not to make the entrance more noticeable until I’m sure this place can serve as a safe haven. Strategizing now, keeping it hidden until I’m ready to establish a more permanent base.
The ship doesn’t offer much in the way of advanced electronics for salvage—no modern circuit boards that I can use. However, I’ve found useful parts for unchanged technology like dynamos and speakers. I’m not equipped for finer circuit board refurbishing, but the tech I can salvage will help for now. The bridge of the ship is my new camp. I examined it for any signs of power or radio function, but there’s nothing. It looks like Wanderers have scavenged here before, though I don’t remember ever coming across this ship.
With my camp set and survival bag restocked, I can take a moment’s ease. The next goal is to establish a computer here and secure the bridge for data upload to the Earth internet file repository. I realize I’ll need to dismantle the Monitor and try to wire it into this room. This cruise ship now sits in decomposition, a perfect base for now.
The Clocksmith… my mind... lights... ideas... This find would be a goldmine for him. It must not have been discovered yet, given its state. I mumble to myself, thoughts racing, it's not safe to go. This place could hold untapped potential.
But for now, I rest. Itik se ostotl itok Bæchrumas...
(Mr. Freeman’s transmission ends abruptly.)
ENTRY: 6394660
HQ has been setup...
Lost Agents
In the vast, unending corridors of the Backrooms, one may encounter a haunting sight—the Lost Agents. These beings, once human researchers driven by curiosity, have now become shadows of their former selves, transformed by the relentless grasp of the Backrooms into mindless, desperate figures. Clad in worn protective hazmat suits, they wander aimlessly, their identities erased, replaced by an unwavering pursuit of any Wanderer who crosses their path.
Lost Agents pose a formidable challenge to anyone unfortunate enough to encounter them. Their suits, though tattered and worn, still provide a shield against liquid and gas attacks, forcing Wanderers to resort to more physical means if confrontation becomes inevitable. Weapons that once served as protection now render these agents into something nearly unstoppable, making direct conflict a risky endeavor.
However, their humanity isn’t entirely gone; the faintest traces of need still linger within them, leaving vulnerabilities that a resourceful Wanderer can exploit. They are drawn by the allure of sustenance or distraction, with items like Death Moth Jelly, Almond Water, or Scarabacks proving useful in diverting their attention, if only for a moment. These remnants of their former selves create a small but crucial chink in their defenses, allowing for a narrow path of escape.
The Lost Agents serve as a grim reminder of the fate that awaits those who venture too deep into the Backrooms. Once driven by intellectual curiosity, they are now consumed by the very entity they sought to understand. Their hollow eyes and aimless steps stand as a testament to the dangers lurking in the shadows, a glimpse into the potential fate of anyone who dares to explore the unknown labyrinth of the Backrooms.
(Mr. Freeman’s transmission ends abruptly.)
The Hat:
Monitors, they are devious by design, but the Conductor, he’s something else. Did you know he was once a Shaolin monk named Zhang Wei, also known as Shi Guang? Yes, from the 1920s era, enchanted by the new locomotives China introduced. His love affair with trains led him to abandon his monk life. Seeking worldly pleasures, he traveled, only to find the suffering Buddha had always warned about. This realization shattered him. His regret for turning away from his precepts gnawed at him until he no-clipped into Backrooms.
Chaos Chorus:
His eyes, now filled with a bright blue energy, this is his key feature. They reflect his inner turmoil, flickering between moments of compassion and torment.
He wandered for years, saving whom he could. But the endless struggle wore him down. Backrooms twisted him into a trickster of tricksters, a being who understands the boiled-down reality of suffering and pointlessness.
The Smile:
The Conductor’s eerie, twisted smile is a haunting reminder of his corrupted nature. It serves to unnerve Wanderers, a stark contrast to the kind smile he once wore.
Yet, there’s the Ancient Conductor, his greatest and most hated form. In this state, he is void of emotion, a swift and unsympathetic enforcer. Precise, powerful, and terrifying. He despises this form, for it robs him of the last fragments of his humanity.
The Uniform:
His uniform, though tattered and worn, still carries the insignia of his guiding role. The details on his coat hint at his past duties and the authoritative role he once held.
The swift power of the Ancient Conductor is precise and unsympathetic.
The Hands:
The Conductor’s hand, often seen gripping a Painite Gem, shows his power and the wealth of knowledge he holds. It’s said that obtaining this gem from him is nearly impossible.
More questions than answers, but I will keep observing, keep recording. Every piece of data is a step closer to understanding.
The Aura:
Surrounding the Conductor is a dark, unsettling aura that affects the environment. This aura can warp reality, making Backrooms even more treacherous for those who encounter him.
They know I watch, I record. The Sighton, that multi-eye monkey, ran from me. His secrets will have to wait. I gather more insight to give information on the Clocksmith. His Order may take over if the Conductor doesn’t find a way. The Clocksmith is always patrolling, growing, making, tinkering, plotting—creating a false sense of time that Earth is bound by here. Why would Backrooms make him an entity? Who are these Shoguns of Backrooms Levels that decide such fates?
εδώ ήρθαμε...
Analysis:
The Conductor’s ability to influence and control is a testament to the pervasive power of Backrooms. His existence raises questions about the nature of Backrooms’ overlords and the mechanisms by which they enforce obedience and control. The duality of his nature, fluctuating between moments of regained humanity and monstrous servitude, provides a chilling insight into the potential fates awaiting those who become too deeply entwined within the Backrooms.
More questions than answers, but I will keep observing, keep recording. Every piece of data is a step closer to understanding.
(Mr. Freeman’s transmission ends abruptly.)
The Logician:
C.T. Madsen, the Clocksmith, epitomizes cold, calculated control. The Logician isn’t just a title—it represents Madsen’s relentless commitment to pure reason and strategic dominance. He views every problem as a puzzle to be solved and every obstacle as a test of his mental discipline. Emotions are distractions, flaws that he’s trained himself to eliminate. His logic-driven mindset has made him a master tactician, allowing him to manipulate and anticipate the unpredictable nature of the Backrooms. To Clocksmith, control is the highest form of power, and he wields his intellect like a weapon, cutting through chaos with the precision of a surgeon. His mind is a fortress, impenetrable and unyielding, built on the belief that reason can conquer anything—even the Backrooms themselves.
The Mission:
Clocksmith's mission is singular: to control the Backrooms at any cost. A former mercenary soldier who survived the brutal landscapes of World Wars I and II, his military background has ingrained in him a profound obsession with order. His disdain for the chaotic, ever-shifting nature of the Backrooms fuels his desire to impose a rigid structure upon them. He envisions himself as the supreme ruler of every level, using his tactical brilliance to outmaneuver foes and allies alike. His ultimate goal is to overthrow the Conductor and seize absolute power. To the Clocksmith, the Backrooms are not merely a place of survival—they are a conquest, a realm to be tamed and controlled under his iron will.
The Apathy:
People are not comrades or friends; they are tools, pawns in his grand design. His heart, if it ever existed, has long since turned to stone, replaced by a cold, calculating focus on his goals. He cares nothing for the suffering of others or the endless cycles of loss and despair that define the Backrooms. Instead, he sees every encounter as a means to further his own objectives. Apathy is a survival mechanism, a psychological shield that allows him to make ruthless decisions without hesitation. In his mind, there is no room for compassion, only strategy and the relentless pursuit of control.
The Unyielding:
Fear is not an emotion he recognizes; hesitation is not in his vocabulary. Every challenge is simply another test of his resolve, and he meets each one with unflinching determination. His belief in his ability to control any situation drives him forward, no matter the cost. This unyielding spirit makes him a relentless force within the Backrooms, pushing him to confront every danger head-on. Where others see insurmountable odds, the Clocksmith sees opportunities for conquest. His confidence borders on arrogance, yet it is this unshakable resolve that keeps him moving forward when others would falter.
The Endgame:
The Clocksmith’s end game is one of absolute dominion. Madsen envisions a future where every level of the Backrooms bends to his will, where the Conductor and any other would-be rulers are overthrown. His ambitions stretch beyond mere survival; he seeks to mold the Backrooms into his personal empire. The medals and talismans that adorn his uniform are symbols of his conquests—some earned in battle, others fabricated to mark victories known only to him. These adornments are not just decorations; they are a reminder of his unwavering drive for control. His ultimate vision is a Backrooms reshaped in his image, a place where his rule is law and chaos is but a distant memory. This is the legacy he intends to carve out: one of unchallenged power, relentless order, and the complete subjugation of all who wander within.
Analysis:
The Clocksmith is a stark example of how the Backrooms corrupt even the most disciplined minds. His journey from military strategist to a tyrant obsessed with control is a cautionary tale about the dangers of imposing order on a realm defined by chaos. The Clocksmith’s rigid need to dominate reflects his deepest fear—losing control. Yet, in his relentless pursuit to master the Backrooms, he has become a prisoner of his own obsession, trapped in an unending struggle against a realm that defies his iron will.
Madsen’s transformation reveals how the Backrooms exploit the strengths of those who enter, turning them into agents of their own downfall. His medals of victory are symbols not just of conquest but of his descent into madness, marking each step deeper into a labyrinth of his own making. The Clocksmith’s existence is a chilling reminder of the Backrooms’ power to twist intent into tyranny, a constant battle between order and chaos, with no end in sight. More questions than answers, but I will keep observing, keep recording. Understanding the Clocksmith is a key to understanding the Backrooms themselves.”
(Mr. Freeman’s transmission ends abruptly.)
The Crimson Knight, who names himself Siegfried, is a figure shrouded in mystery and honor—a German knight seemingly from the 16th century, his memories clouded by the passage of time and the distortions of the Backrooms. His armor bears the scars of countless battles, both in his distant past and within these shadowed corridors. Siegfried was once under the control of the Conductor, a pawn in the twisted orchestration of suffering and manipulation. He dawn the persona of The Red Knight of the Backrooms. Yet, somehow, through sheer force of will, he severed those chains and now stands as a protector of those lost within the Backrooms.
His presence exudes a solemn strength. Though he speaks little of his past, there is a noble resolve in his eyes, a sense of duty that has survived the ravages of memory and influence. Siegfried’s every movement is deliberate, his gaze sharp, scanning the endless corridors for threats to those under his watch. He moves silently but with purpose, ever vigilant, as though driven by an unbreakable oath to defend those who cannot defend themselves.
For Wanderers fortunate enough to encounter him, Siegfried is both shield and sword, warding off hostile entities with his unwavering resolve. His loyalty is hard-won but steadfast, a rare beacon of hope in a world that seeks to erode every bond. Yet, there’s a melancholic air about him, a sense of loss that goes beyond mere memory. Perhaps it is the remnants of the Conductor’s hold, lingering shadows of a once-unbreakable control.
The Crimson Knight’s journey is far from over. Though free of the Conductor’s grasp, he seems bound by a deeper, self-imposed purpose, something unspoken that propels him forward through the Backrooms. As a silent guardian, Siegfried continues to walk these desolate halls, ever watchful for the dangers that lie in wait, driven by a duty that even time and torment could not destroy. He is a reminder that, even here, echoes of nobility and honor persist, though they are few and far between.