SEASON TWO 2024

WEEK 2 July 22nd - July 29th 2024

1st place tie between @fr33b33 and @RestedKnight42. Each receives 30% discount, monthly promo, and exclusive PRE-RELEASE 1 of 1 Car Park Levels Card. Congratulations!


🔹 How to Participate:
Submit your best single run completing as many challenges as you can. Post your results and a brief summary of your adventure in the #challenge-submissions channel.

BTW its never too late to enter! You can get a coupon for 5% off just for acquiring 10 points!

Here is the current leaderboard for this season! - LEADERBOARD

Get ready to dive into the thrill of completing 5 unique challenges every week to rack up those points for special rewards at the end of 8 weeks! Players can expect no repeating challenges this season, so every week will be full of surprises. Prepare yourself and ready your decks, and let’s see what you’ve got!

Just in case you missed the earlier post, starting this season, we have created a brand new Challenge structure. Each week, we will have 5 Challenge Slots:

1x Level One Challenge

1x Level Two Challenge

1x Level Three Challenge

1x Random Level Challenge (Level 1-4)

1x Community Chosen Challenge

Challenge slot 5 is where you come in! The community will have an opportunity to vote on this final challenge from 3 randomly chosen challenges from all difficulty Levels 1-4. Remember, each challenge is worth its points in difficulty, so the higher the number, the harder it will be! Are you prepared for the challenge? Let’s find out what direction the community wants to go!

Level 1 - [#Y12] Freeing the Frowner ( @TheRedTide ): Use Memory Fluid on the Frowner. This entity emanates an aura of despair and melancholy that envelops any room it resides in. Can you face it down and free it from its psychological bonds? The mysterious Memory Fluid is the key, so find it and brandish it to let this entity fade back into the shadows!

Level 2 - [#G27] Bright Hall Pro ( @NowayArtemus ): Defeat two entities while in a Bright Hall. This unnaturally lit corridor sits within the Backrooms, emanating an intense glare that can cause instant migraines. Can you utilize this luminescent anomaly to defeat two entities, even at the peril of your own Sanity loss? Tread carefully, and wield a strong Mushroom, wanderers.

Level 3 - [#R1] Tilted Run on HARD ( @NowayArtemus ): You must have two Liquid Pain cards in your Inventory and 5 or less Sanity when you escape the Backrooms. This is a tricky objective to face, so plan your steps carefully. Can you make it out with bottles in hand? Let’s find out.

Level ? (1) - [#Y34] Death’s Door ( @NowayArtemus ): Use two Death Shrooms before escaping. This goal will require a good amount of Sanity to handle, as those Shrooms can be quite toxic and painful. Wield them carefully and at the right moment to secure victory!

Community Challenge - Level 2 - [G15] Flash Sphere Pro ( @NowayArtemus ): Use Flash Sphere three times; once as a concealment item, once as an attack item, and once to gain CCS from a Dark Hall. This very useful item, in the right hands, can be wielded in many different ways. Use it to light your way in the darkness, or as a quick attack to knock out a deadly entity or even just blind it for a quick escape. Its many uses are at hand, wanderer!